The Evolution Of Gaming Tech￼￼￼
“Tennis for Two” is often cited as the first entertainment video game. Produced in 1958 by computer researchers, the simple game used an oscilloscope and two aluminum controllers that allowed players to hit a digital ball over a net after pushing a controller button. Another game called “Spacewar!” launched in 1962 became popular with the early programming crowd at various universities. It was an important milestone as a game played at various locations, and preceded games such as “Asteroids” and other early notable games. The game marked the beginning of an industry that’s predicted to reach nearly $270 billion by 2025. So, how did the industry go from such simplicity to “Overwatch” and other modern games?
PC Gaming’s Growth
The 1980’s saw the production of home computers, a transformative event that moved computing’s possibilities away from research institutions to millions of homes. Simple games in this era such as “Flight Simulator” showcased the potential of PC gaming to compete with arcade games.
In the 1990’s games such as “Doom” changed the industry by introducing the first-person shooter, an extraordinarily popular format made possible by advancements in graphics cards and processing power. The 2000’s brought games such as “Counter-Strike”, a more advanced shooter game, and the tremendously popular “World of Warcraft”, the gold standard for massively multiplayer online role-playing game, or “MMORPGs”, which enabled people to experience worlds on a broader scale and to interact with other players across geographic boundaries.
The 2010s and early 2020s saw game developers using graphics advances to create realistic games, with amazing physics, detail, and movement. Gaming PCs continue to earn massive sales, as gamers spend considerable sums on powerful PCs, high-end monitors, and even connected gaming chairs. The broader acceptance of gaming also brought about e-sports competitions, a multi-billion-dollar industry that elevated competition.
The Rise of Consoles
The first gaming console is the little-known Magnavox Odyssey, released in 1972. It featured simple graphics without audio, and launched
The console’s ping pong game inspired Atari to launch the iconic “Pong” game in later 1972. Atari then created its first console in 1975, the Atari Video Computer System, which was then renamed as the 2600. This console ushered in a new era of gaming.
Despite launching in the mid 1970’s, consoles didn’t take over the arcade market until the early 1990s. The arcade market still held sway due to the larger screens, better graphics, and the communal aspect of playing with a group at a physical arcade.
When PlayStation launched in 1994 it proved a monumental success and was followed by the Nintendo 64 in 1996. The first PlayStation was a transformative shift in gaming, as it brought amazing graphics (for the time), deeper gameplay, and engrossing virtual landscapes. Games moved from cartridges to CD-ROMs which could hold considerably more data and allowed three-dimensional gameplay that was much different than traditional “flat” games.
In 2001, Microsoft jumped into the market with the first-generation Xbox, and from that point forward the company and Sony held most of the market share.
As of 2022, console makers are in a digital service market. Buyers do not purchase CDs, but instead pull games from the internet, and much of the revenues come from in-game add-ons and upgrades. This year also marks the 50th anniversary of “Pong”, an important milestone for gaming’s progress and evolution.
From Simplicity to Hyper-Realism
The earliest video games utilized simple graphics and movement, that were revolutionary at the time, but pale in comparison to 2022’s latest offerings.
After early Atari games and arcade games gained popularity in the late 1970s, the late 1980s saw the launch of 16-bit games, such as the Sega Genesis, Super Nintendo, and others. These enabled designers to build more responsive, immersive, and colorful games, with deeper storylines, faster action, and other enhancements. For nearly 20 years 16-bit games were the standard, until the launch of 32 and 64-bit games. With more processing power and advanced programming, game designers could offer realism at an unprecedented scale. A character’s hair would flow in the breeze, magical landscapes were possible, and gamers could enjoy true 3-D experiences with depth.
Another advancement came with physics gaming engines, which are software that can approximate the results of different virtual interactions. This could be how a plane might interact with the air and obstacles, or the ways debris might scatter after an explosion. These engines provide game developers a way to add “realism” in terms of how virtual actions look and feel on the screen.
Today’s games also harness internet connectivity to open gameplay to a global audience. With “Fortnite” and other similar games, players in Kansas can battle with others in Sydney, Lisbon, and Lagos. The internet and cloud-based games also enable providers to offer enhanced AI features, and expansive and immersive worlds that can manage and entertain millions of concurrent players.
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